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Hidden Class Suggestions Open!

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Post by Joe Mon Aug 23, 2010 3:54 pm

Venomancer -
this class is specialized in poison things. Suggest anything you want here, yeah they're fire taoists
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Post by 2hOt4yOu Mon Aug 23, 2010 7:33 pm

Tought those hook thingys were for poison :<
But anyway

PosionZap (ofourse): random chance of poisoning target dealing 5% dmg each time of the targets hp
(has 5 lvls lvl 1 deals 1% dmg and last 10secs, lvl 2 deals 2% dmg and lasts 20secs, etc)
skill look-a-like: lvl 1 tornado but green (needs fixed nado to cast), effect: poison effect

Attackpoisoner: poisons target lowering its m-p-attack with 20% for 15 secs, drains 100 stamina & 1k mana
(has 4 lvls lvl 1 lowers the attack for 5% for 5secs, lvl 2 lowers the attack for 10% for 5secs,lvl 3 lowers the attack for 15% for 15secs,lvl 4 lowers the attack for 20% for 15secs)
skill look-a-like: firearrow, effect: cursed effect


Defencepoisoner: poisons target lowering its m-p-defence with 20% for 15 secs, drains 100 stamina & 1k mana
(has 4 lvls lvl 1 lowers the defencefor 5% for 5secs, lvl 2 lowers the defencefor 10% for 5secs,lvl 3 lowers the defence for 15% for 15secs,lvl 4 lowers the defence for 20% for 15secs)
skill look-a-like:: deftarrow, effect: shield skill but red

thats about all i got atm xD
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Post by Shiki Wed Nov 10, 2010 6:32 pm

I think this class should be a semi-tank class which uses status affecting attack to make their opponent's life miserable.

Toxic Sludge- range like Firecircle around the user and when cast as long as the target stands on it they start to lose hp. Drains MP as long as it is cast.

Immunity - DOT attacks do 1/2 as much damage to them. Passive skill?

Deadly Explosion - Bomb skill but with longer cast time. BIG damage and a chance of causing target to lose hp, but at a faster rate than Toxic Sludge.

The Stinker (got lazy with names) - Fire ring with a really fast cast rate.

All of these skills should look black or purple if possible. :p
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Post by Joe Fri Nov 12, 2010 2:50 pm

2hOt4yOu wrote:Tought those hook thingys were for poison :<
But anyway

PosionZap (ofourse): random chance of poisoning target dealing 5% dmg each time of the targets hp
(has 5 lvls lvl 1 deals 1% dmg and last 10secs, lvl 2 deals 2% dmg and lasts 20secs, etc)
skill look-a-like: lvl 1 tornado but green (needs fixed nado to cast), effect: poison effect

Attackpoisoner: poisons target lowering its m-p-attack with 20% for 15 secs, drains 100 stamina & 1k mana
(has 4 lvls lvl 1 lowers the attack for 5% for 5secs, lvl 2 lowers the attack for 10% for 5secs,lvl 3 lowers the attack for 15% for 15secs,lvl 4 lowers the attack for 20% for 15secs)
skill look-a-like: firearrow, effect: cursed effect


Defencepoisoner: poisons target lowering its m-p-defence with 20% for 15 secs, drains 100 stamina & 1k mana
(has 4 lvls lvl 1 lowers the defencefor 5% for 5secs, lvl 2 lowers the defencefor 10% for 5secs,lvl 3 lowers the defence for 15% for 15secs,lvl 4 lowers the defence for 20% for 15secs)
skill look-a-like:: deftarrow, effect: shield skill but red

thats about all i got atm xD

Sorry never read this haha. Hmm, too much stat lowering, Poison is mere poison, we can't have another outdamaging class that is better than icemage xD
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Post by Joe Fri Nov 12, 2010 2:58 pm

Shiki wrote:I think this class should be a semi-tank class which uses status affecting attack to make their opponent's life miserable.

Toxic Sludge- range like Firecircle around the user and when cast as long as the target stands on it they start to lose hp. Drains MP as long as it is cast.

Immunity - DOT attacks do 1/2 as much damage to them. Passive skill?

Deadly Explosion - Bomb skill but with longer cast time. BIG damage and a chance of causing target to lose hp, but at a faster rate than Toxic Sludge.

The Stinker (got lazy with names) - Fire ring with a really fast cast rate.

All of these skills should look black or purple if possible. :p

Combining the 2 of your suggestion I will make a PoisonWizard, or let's just call it Venomancer.

Alright this class uses a fucking WAND, yeah all your skills go on Physical Attack.
I will client edit the tornado or thunder or any other skill to do no effect. so I can do serversided effect decision.

First of all, the lowering MDEF etc will not be as strong as it says.
A skill that stands still on ground is not possible. Therefore, we're making LuckyTime into something else if possible. So whenever yo uhave it cast, everyone in range will lose hp over time.

Ultimate skill:
Replacement for skill: bomb
-- Cooldown: 20 seconds
-- Duration: 10 seconds
-- Desc: Poisons 1 target for 100% chance dealing a big amount of dmg at the start, making target not possible to recover ANY stamina during this time, Any target that hits this target (Does not affect magic skills) has a 30% to get the same type of poisoned. But duration is not a set of 10 seconds then, it depends how long left it has on this target.
-- Poison Damage: P-Attack * 1 + ((Level / 3) / 100)
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Post by 2hOt4yOu Fri Nov 12, 2010 3:06 pm

SPEAR
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Post by Joe Fri Nov 12, 2010 3:22 pm

Wand as a magician wand you fool
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Post by 2hOt4yOu Fri Nov 12, 2010 3:27 pm

Joe wrote:Wand as a magician wand you fool
a wand for magicians specializes in magic attacks u fool xD
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Post by Shiki Fri Nov 12, 2010 5:39 pm

So if they use a wand will their poison attacks be based of their physical attack?
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